Tomb Raider Will We See Sam Again
Rescue Sam from Mathias (part 1) | 24: Going Back In Walkthrough Tomb Raider Guide
Last update: Tuesday, June 14, 2016
Go left, climbing upper platform. Follow the linear path until you get to the large bridge. When you lot endeavour to enter the bridge, the game will display a cutting-scene, indicating the need of starting the fight with new aboriginal guards.
Start walking, being ready to regularly eliminate encountered guards. It is best to use the shotgun or the burglarize to defeat them and aim at the explosive objects along your way.
Important information regarding fights here is that y'all shouldn't stop for a long time in one place, considering it might unnecessarily atomic number 82 to the advent of new enemies in the area. At first ignore more distant archers, moving smoothly between covers to avoid their attacks. After few moments the game will brandish the cut-scene, informing almost creation of the span and advent of new guards.
Starting from hither you take to also watch out for guards with shields. It is all-time to deed in this case same every bit with armored opponents from the earlier stages of the game, so dodge their attacks and look for opportunity to utilize the shotgun on a short distance.
Do not forget of course about picking upwards ammo crates, but recall likewise non to irksome down your march too much. Later on eliminating enemies with shields, walk over the bridge which was shown in the last cut-scene (screen).
Exist fix to fight new guards, also with shields. In this part of the march you lot can also pay more attending to eliminate archers particularly that virtually of them are standing next to explosive containers (screen).
Continue moving forwards, stopping merely when Lara is seriously injured. Try to alternatively employ the shotgun (brusk distance) and the rifle (long altitude), so you won't apace use off all ammo for 1 type of weapon. Somewhen you lot take to reach the barricade shown on the screen and pull it out using the rope pointer.
Climb up the ramp and watch the cutting-scene showing the encounter with huge baby-sit - fortunately y'all practise not have to fight him now. Enter the new building, thus starting exploration of the location Chasm Shrine . Information technology is worth to finish at the local army camp (Sacred Hall) and collect secrets, although it is not mandatory.
Approach the locked door and open it using the axe. Now you can enter the large sleeping room, where you accept to solve not complicated puzzle. Jump down and head right, reaching a smaller balustrade - climb on it.
Position yourself at the right mechanism shown on the screen and interact with it, thus making part of the flooring to spread out.
Return to the start indicate, i.e. to the entrance of the chamber. This time stay on the chief balcony and go to the left. Thank you to that yous'll go to the left machinery shown on the screen. Afterwards you interact with information technology, a large muzzle will be raised.
Again position yourself in the starting place, turning towards the recently raised cage. Use the bow and shoot the rope arrow at the cage, so y'all can "grab" information technology (screen). At present start moving the cage, using the rope ascender (hold interaction central/push button) to swing the muzzle in order to destroy the barricade visible in a distance.
We're already more than or less in the middle of solving the puzzle. Once again go to the right balustrade and use the correct mechanism to shut the hatch in the floor.
The adjacent footstep is to employ the left mechanism once more. Since the hatch is already closed, the cage will finish on the floor, instead of getting down the hole.
Stay at the left machinery and plow right. Locate a ladder shown on the screen and take hold of it while running then you tin reach upper balconies.
Move ahead and end more or less over the starting point. Turn towards the interactive cage and aim at it (screen). Again you have to use the rope pointer and the rope ascender to move the cage.
Be prepare to action, because when the cage approaches the balustrade occupied by yous, you'll have to make a jump towards it to safely land on the cage.
There is i more jump to be performed, this time towards the vertical fragment of the wall, located nether previously destroyed barricade. Bounce off that wall in gild to go to the upper edge and finally attain the round sleeping room with statues of Sun Queens.
Choose the only bachelor exit from the sleeping accommodation, i.e. corridor leading e. Subsequently a longer march you'll get to the Sacred Passage camp. Co-ordinate to information gave past the game, this is the last camp where yous tin can fast travel, so it is worth to use it. Practise not worry if you haven't collected all secrets or haven't explored all optional tombs, considering the game will permit you do to all such actions later on finishing the main plot.
Source: https://guides.gamepressure.com/tombraider2013/guide.asp?ID=18870
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